Zakkarii Aarlen

Relics and Villains Part 2 (WBC Week 22)

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I'm back at it again with some snippets for a thing-that-may-happen. But this time, I utilized the Game Master Apprentice's card decks!

Relic Ideas

Family Memento + Restless Spirit + Concealed Pistol

A pistol considered to be a family heirloom or memento is revealed to be attached to a restless spirit. Instead of firing bullets, it fires the equivalent of spirit or magical energy that matches the entity possessing it. It will only fire if the spirit feels like helping you, though.

Tiny metal figurines + Ancient Power + Pride

A game set similar or equivalent to chess includes tiny metal figurines and looks innocent enough. However, it is a relic belonging to a deity, demon, or entity related to pride. If a player gives into the ancient sin of pride while playing, their soul becomes trapped inside one of the figurines.

Villain Ideas

Proving a legend true + Treachery + Murder

A villain was led to believe they were the chosen one; however, they were betrayed by the person, people, or faction that encouraged this belief. It was revealed that the chosen one was someone else all along. In their rage, the villain murders who was responsible for this treachery, and seeks to prove they're the chosen. What is this "chosen one" destined to do, and is the "real" chosen one actually the destined person, or was it actually the villain as they believe?

Offer you can't refuse + Prayer book + Fortress + Burdened

A deity has made this villain an offer they cannot refuse in exchange for carrying out their desires. They frequently consult a prayer book, which is how the deity converses with them, and their base is a fortress of devout believers. The villain, however, feels burdened by this partnership; what do they have at stake?