Zakkarii Aarlen

Month: April 2026

Card image cap

I recently started streaming Final Fantasy XIV, and I used my character deck—along with chat—to create my character. When I created him, I rolled for his reason for becoming an adventurer and got "to improve his living situation". This could mean something basic, like growing up poor and wanting to earn a decent living. I felt that was a little "typical", though, so I decided to see if I could make his backstory a little more complex.

  • Name: Frian Isafvik
  • Pronouns: He/They
  • Race: Viera (Veena)
  • Main Job: Black Mage

For this worldbuilding exercise, I employed the Story Engine deck, along with the Humble Roots & Epic Origins expansion.

Here are the cards I drew:

  • Backstory Engine: Has always looked up to (Agent)
  • Agent: A writer
  • Backstory Engine: Has always carried with them (Anchor)
  • Anchor: A curse
  • Who is the writer?
  • Aspect: Elegant. Brazen.
  • What is the nature of this "curse"?
  • Aspect: Controversial. Shattered.

Once I was satisfied, I put the cards away and started interpreting them into a single idea.

Warning: Spoilers for FF14 are ahead!

Frian is from a forest village comprised of skilled warriors and hunters. Despite an aptitude for thaumaturgy, he was often mistreated and shunned because of his "curse", which will be revealed later to be his Echo, a blessing from Hydaelyn. This "curse" allows him to not only see brief flashbacks of a person's past from time to time, but also lets him see visions of a person's "other selves".

At first, these visions don't make sense to Frian. The people in the visions often looked similar to the people in front of him, but would be dressed in fashions he had never seen before, and they spoke with different accents. Later, he would learn these "other selves" were actually the shards of that person as seen on other reflections of the Source.

Whenever he tried to talk about his visions and these "other selves", he would always be met with severe reactions. The village was strongly against the belief in reincarnation, and to them, these visions—or delusions, as they called them—sounded an awful lot like reincarnation. There was only one person who believed Frian and listened to him describe his visions: The village storyteller.

This storyteller was also a village oddity, having come from somewhere far away after fleeing the Garlean Empire. Their clothing was the same as anyone else's in the village, but somehow, they wore them more elegantly. Their mannerisms, gestures, and movements made them feel like they were someone otherworldly. They were also quite brazen, never hesitating to stand up to elders or angry warriors no matter the threats and bluster.

This storyteller didn't know what Frian's visions meant, but knew they were important. When Frian was old enough to fend for himself, the storyteller received their own vision. A giant crystal who named herself Hydaelyn told the storyteller that Frian needed to go on a journey to Eorzea. It didn't take much convincing; Frian was itching to leave the village and do better for himself. The storyteller sent him to an old friend who helped him make it to Eorzea, and that is how he found himself in Ul'dah.

Frian joined the adventurer's guild after hearing it was a way of making money. His goal was to earn a decent living and maybe get the respect he deserved after being kicked around for his entire life. He didn't know that the visions were a sign that he was destined for greater, more dangerous things than he ever dreamed.


Technically speaking, this is less worldbuilding and more character creation. I'm counting it though because part of the point of the worldbuilding challenge is because I wanted to use some tools and aids I had started accumulating, but wasn't using, like the Story Engine decks. Since I used them here, I'm counting this little exercise as a challenge entry. :3

Card image cap

Here it is...the last sibling's child branch of the royal family for my Ballads of Dawn game...at least, until I need to fill in details for one of the lesser branches. I decided that I'll do that if I encounter one of those characters, and if I need to know those details. Otherwise, I'm content to let this tree stay as it is for now.

Gael is 82 years old, has had 2 spouses, and 5 children with them. Both ex-spouse and current spouse are alive.

Assumptions:

  • Winged it on marriage length of first partner with a 2d4 roll and re-rolled if over 30. Then, rolled for a gap with a d12.
  • Children were born between Gael's age of 20 to 55, a 35 year timespan. The minimum possible age of the youngest child is 27, and the maximum possible age of the oldest is 62.
  • Children from 2nd marriage were born within wedlock.
  • Gael is more free-spirited, so ancestries for spouses are evenly weighted.
    • 1: Human
    • 2: Elf
    • 3: Dwarf
    • 4: Beastfolk (roll on Animals)
    • 5: Orc
    • 6: Goblin
  • Birth parent decided by 50/50 coin flip, with Gael as heads and spouse as tails.
  • Number of notable partners and children are d4 rolls.
  • 50/50 chance of having notable partners, and 50/50 chance of having children.

Spouse 1 Branch

Marriage Length: 22 years

A couple of rolls helped me decide that Gael got married to the first spouse (or at least, entered into a "notable" relationship) at age 20. The marriage dissolved when Gael was 42. There was an 11-year gap between marriages, and Gael re-married at age 53. This leaves a 2-year (with some wiggle room) period for children to occur for the 2nd spouse.

D20 table for Spouse 1 Children ages, where I rolled for what year of the marriage they were born in:

  • 1 through 17: Use number as year.
  • 17 through 20: Roll a d6, then use...
    • 1 = 17
    • 2 = 18
    • 3 = 19
    • 4 = 20
    • 5 = 21
    • 6 = 22
  • For 2nd child, re-roll if the number is lower than the 1st child's, same for third but with 2nd's.

Simultaneous Child Check (d20):

  • 1-5: Twins
  • 6-14: Separate
  • 15-20: Concurrent
  • Result: Separate

Child 1

  • Name: Basti
  • Gender: Male (he/him)
  • Ancestry: Half Human/Half Dwarf
  • Birthing Parent: Spouse
  • Age: 60
  • Life Status (Likely): Alive
  • Number of Partners: None
  • Number of Children: None

Child 2

  • Name: Carmil
  • Gender: Non-binary (they/them)
  • Ancestry: Half Human/Half Dwarf
  • Birthing Parent: Spouse
  • Age: 47
  • Life Status (Likely): Deceased
  • Number of Partners: None
  • Number of Children: None

Child 3

  • Name: Vikas
  • Gender: Genderfluid (he/she/they)
  • Ancestry: Half Human/Half Dwarf
  • Birthing Parent: Gael
  • Age: 46
  • Life Status (Likely): Deceased
  • Number of Partners: 2
  • Number of Children: 2
    • Child 1: Partner 2
    • Child 2: Partner 2

Spouse 2 Branch

Marriage Length: Ongoing

Simultaneous Child Check (d20):

  • 1-5: Twins
  • 6-14: Separate
  • 15-20: Concurrent
  • Result: Separate

Child 1

  • Name: Badainna
  • Gender: Demi-masculine (they/he)
  • Ancestry: Half Human/Half Dwarf
  • Birthing Parent: Spouse
  • Age: 28
  • Life Status (Very Likely): Alive
  • Number of Partners: None
  • Number of Children: None

Child 2

  • Name: Cadwynn
  • Gender: Male (he/him)
  • Ancestry: Half Human/Half Dwarf
  • Birthing Parent: Spouse
  • Age: 27
  • Life Status (Very Likely): Deceased
  • Number of Partners: None
  • Number of Children: None

Conclusion

This was a fascinating exercise. I learned very quickly about the impact of having a max range of spouse and children quantity. Figuring out ages was an entire can of worms, even on the branches with fewer children. I could have dug deeper, figure out who had children out of wedlock, if anyone had children through an affair, if any of the spouses had children before the marriage, so on and so on. There are many factors I could have added on, but after that doozy of a first sibling branch, I had to create some limitations, or else I'd be working on this tree forever instead of actually playing the game it was meant for!

10/10 experience, though. Would totally do it again. :D