Today's worldbuilding post isn't 100% mine! I did a prompt and oracle workshop stream today on Twitch, and with chat's help, I went over how I utilize them in my solo gaming. Big shoutout to AmayaOkami, who inspired the stream! Another shoutout to LondonStation who brought in a couple folks, one of which taught me about soapnuts.
Let's see what we came up with!
Game-Provided Prompt Tables
Some solo TTRPGs include their own prompt/oracle tables (we'll just collectively call them prompts). Legends of Akeroth, my current system for a solo campaign game, is one of these. It features several prompt tables along with a d100 table of biome-specific events for journeys. I utilized three of them to show how I think my way through them.
Scene Spark Tables
This d66 table is a collection extremely short but coherent sentence prompts. The book suggests using it when you want a quick answer to "what happens next", like if you were to exit a shop and weren't sure what to do after that. A prompt I rolled was:
A messenger arrives with urgency
This prompt felt a little too open. Where is the messenger from? What is the urgent matter? So, I used two other tables in the book, on the previous page, in fact. These were "Action" and "Theme", two more d66 tables but with single-word entries. I rolled:
Action: Escort Theme: Balance
The idea I worked out for these prompts developed as follows:
A member of an escort for a person of importance, perhaps nobility or royalty, comes running in a panic. The escort group was attacked and slain, while the person they were escorting was kidnapped. This is a huge matter of importance because the person is linked to the ruling body of a nation, who is experiencing high tensions with another nation and the fear of war is very real. Perhaps this kidnapping was done by the rival nation...or perhaps it was staged to look that way by a third party that seeks to benefit from the two nations going to war.
This idea utilizes the "urgent messenger" as a surviving member of an "escort" group, and this event could upset the "balance" that is the relationship between two rival nations.
Juice Oracle
There are also system agnostic prompt tables that you can utilize in any game. The one I used for this example is a free one-page prompt resource called the Juice Oracle. The drawback is that it's only designed for printing it double-sided, so using it as a PDF may be a little annoying for those that are unable to print it. I've been greatly enjoying it, though, because it has four d100 tables for NPC dialogue topics.
Treasure Prompts
First, I rolled a piece of loot or treasure using an object/treasure table series.
- Category: Armor
- Quality: Tattered
- Material: Adamantine
- Type: Boots
At first I thought, oh, it's a pair of leather boots with adamantine armor plates strapped or sewn on, and the leather is tattered. But tattered leather is a little harder to imagine, and I doubt anyone would be interested in the boots as loot. So I considered maybe the boots had some sort of fabric element to their design, which led to me imagining them having a fabric lining on the inside.
Perhaps this lining is what's tattered, something that could be repaired if you took them to a cobbler. And, the reason the interior is tattered is because some kind of critter, like a mouse, has chewed up the fabric lining for a nest. And maybe the boots are still inhabited! The critter could be a sign of what the player just experienced; maybe they just fought the critter's friends. Or, a sign of what's to come.
Maybe they should be careful about entering the next room, lest a swarm of dungeon-dwelling critters overtake them.
NPC Dialogue
Since I use the NPC dialogue tables a lot, I wanted to show a couple of examples of how someone could use them. I imagined the context being that you, the player, have walked into a tavern and want to talk to the tavern keeper. I rolled once on three of the tables, which are varying topics of conversation. Here are two of the results:
A spiritual loss involving (blank).
This one got a bit grim-dark, but my first idea was that a god died recently and this tavern keeper was a devout follower. If this was a setting like Lordsworn or a Blackoath game, this could probably fit right in. Perhaps you're a cleric or paladin of this god; maybe the sight of you brings relief to the tavern keeper, or maybe they're repulsed by you. Maybe you both experience a moment of shared grief.
Another idea, which, uh, was equally dark if not more, was perhaps the tavern keeper had been fervently praying for the safe return of their little girl, who's been lost in the woods. But the prayer has gone unanswered—resulting in the loss of faith—and now the tavern keeper just wishes to find her body so they can lay her spirit to rest, at least. This would be a great plot hook for a quest to go into the woods and look for the little girl.
And she doesn't have to be dead! Maybe some mischievous fae or spirits lured her away, and when you find them, you have to solve a puzzle or make a bargain to get her back.
Rumors of an NPC's past.
I had a more light-hearted idea for this one. There's a rumor about the local bread maker's past—which may or may not be true, since it's just a rumor. Maybe they're the real murderer of their husband, who died in an accident. Maybe they're actually a famous thief who used to tear it up in the big city, and their treasure trove is in their cellar. This could be an excellent social mechanic situation with a bit of mystery.
The Story Engine
This is what I consider to be my heavyweight champion of prompts, the ultimate toolbox. Well, almost ultimate, because I don't have all the expansions I want for it, but I digress. The Story Engine features three core decks, one for story, worldbuilding, and lore. They've shown up on my blog and in my gaming already. I even used them to write a short story that you can read for free (check my books tab!) This section of the stream covered three different ideas, but I encourage you to check out the video of the stream to see them all.
Anyway, here's the group of cards I drew from the Story Engine deck and what I attached them to:
- Scam Artist
- Charismatic
- Silence
- Wants to pledge their life in service to...
- Flask
- Celestial
- Element
- But they must find something they lost long ago
After some back-and-forth with chat, and rolling on a quick d6 table I wrote up for an element (moon), here's the resulting idea:
A charismatic scam artist was cursed with muteness after trying to sell flasks of water that was "blessed" by a moon goddess. They want to repent and pledge their life in service to the goddess, but she decrees they must first find what was lost long ago.
This could result in the scam artist, who could be a member of the clergy that worships this goddess, seeking the player's help in locating this lost item. After some poking around, maybe with other NPCs to learn more about this person's backstory, the player could learn that the character sold a personal item, like a rosary or amulet, that was given to them during an incident that first converted them to this faith in the first place.
After hunting down this item, this NPC could realize that which they had really lost, which was that memory of why they devoted themselves to the goddess. The curse could be lifted here if desired.
From here, I went on to create another storyline and then a full adventure-level quest involving vampiric beans, flooring, and a jokester who's funny phrases weren't jokes at all. It was a lot of fun, and I may do another prompt stream in the future if folks want to do it again.
